Dash Eraser Dust
Spring 2006

Dash Eraser Dust was the first Game Creation Society project that I both lead and programmed. My ultimate goal for the project was to eliminate the classic art-programming bottleneck by establishing a way for artists and designers to implement enemies right off the bat. That way as soon as art for an enemy was created, it could be easy thrown into a level for an instant visual feedback.

At the same time, the freedom of the game concept (a child artist's sketchpad come to life) would allow artists to simply draw almost whatever they wanted. As a result, enemies in Dash Eraser Dust range from flying shampoo bottles with knives to miniature devils with moustaches. Augmenting the overall ridiculousness, short descriptions were written that show up when an enemy is hit.

I am also proud to say that this project was delivered on time, something that can not be said for half the games developed that semester.


-ED